Final Fantasy XIII a Review
Another month has come and gone and in this month I’ve decided to do my monthly game review on a game that I’ve been waiting for around three years to be released. What is the name of this game you ask? The name of this game is Final Fantasy XIII. Yes, you heard correct folks another entry in the long list of Final Fantasy titles has been released and I must say that this game is well worth the wait. I am not going to go on and on about how awesome this game is. Final Fantasy XIII has been in development for some time and all that time spent is well worth it.
The story line behind the game is different as in all the previous versions of Final Fantasy games. This being done to give each game a different view perspective and not to fall in the usual sequel stigma. Only one was considered a direct sequel and that was the Final Fantasy X-2 game, which was done after Final Fantasy X. XIII is not a sequel but a different game, which incorporates a new fighting system and experience building system as well. The basis for Final Fantasy XIII’s battle system is to keep the strategic nature of command-based battles. The idea of the battles system came from a desire to create battles similar to those found in Final Fantasy VII Advent Children. The Active Time Battle system makes a return but is very different from earlier games. Players can now chain large commands in order to get bonuses. An added feature is the “Role” system. It has been added to control what abilities will be and are available to the characters in battle. Rather than the character having all the abilities learned, they are now restricted by the use of the certain Roles. It is very similar to the job system from earlier games. Each role has different abilities and can be used as such. Now each character can only take up one role at a time and each combo of three roles for a party for a given party is called a paradigm. Paradigm combinations can be stored in a paradigm deck up to six at a time. During battle characters can be changed on the fly, which is called a paradigm shift which when done correctly can fill attack battle gauges, which making switching during battle a great advantage. Since using paradigms allows certain skills to be used at different times allows a form of strategy to be used as well. Now, I know I’ve talked a lot about the fighting system, which there is a lot more to find out but I’ll let you play the game to get feel of it. The story is great as well and something that can’t be said in small amounts of words. But, I’ll give you a quick summary of it. This summary is quick and dirty and should give you the basis of what the game is about and I hope you don’t get too spoiled. The game begins 1,300 years ago. A group called Fal’Cie constructed a paradise for humanity. The Shell-like city named Cocoon, which floats high above the surface of Pulse, under the power of the Cocoon fal’Cie Orphan. The cocoon fal’Cie created life forms and machines for Cocoon’s inhabitants to use, and life flourished. But, this was not all to be perfect world. A war was fought between the fal’Cie of Pulse and the Cocoon fal’Cie. In the end Cocoon won the war in turn was eventually name the War of Transgressions. Fear still lingered in the hearts of the people worrying that another war might come around. Well, that’s all for this month I hope you look into getting or at least renting this game. I know you won’t be disappointed. This is Darth Chew signing off; look forward for next month I promise my review will be ungodly. By the way that’s a hint of what I’m reviewing next month.